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Malazan Book of the Fallen Reading Order.

Quick Answer

Start with Gardens of the Moon (1999), and expect to be confused at first: it drops you in without explanation.

The Malazan Book of the Fallen is an epic fantasy series featuring a large cast of characters and complicated narratives spanning thousands of years across multiple continents within the world dominated by the Malazan Empire.

Where to start

Start with Gardens of the Moon (1999), and expect to be confused at first: it drops you in without explanation.

  • •Deadhouse Gates follows different characters on another continent; the storylines come back together later.
  • •Midnight Tides (book 5) is set before the earlier books and introduces a new cast.
  • •Ian Cameron Esslemont's Novels of the Malazan Empire share the world and are optional.

Community Consensus

Medium Debate

"Most commenters recommend that new readers prioritize completing the core 10-book series, 'Malazan Book of the Fallen,' written by Steven Erikson first, in publication order (Gardens of the Moon through The Crippled God). This approach is favored to maintain narrative momentum, avoid jarring stylistic shifts between authors, and minimize spoiler risk. After finishing the MBotF, readers should then proceed to the companion novels by Ian Cameron Esslemont (ICE), and finally the prequel trilogies (like Forge of Darkness) and novellas."

Key Reddit Advice

Start with the 10 books of the Malazan Book of the Fallen (MBotF) in order: Gardens of the Moon, Deadhouse Gates, Memories of Ice, House of Chains, Midnight Tides, The Bonehunters, Reaper's Gale, Toll the Hounds, Dust of Dreams, and The Crippled God.

Complete Series Reading Order

Publication Reading Order10 Titles

Why Publication Order?We recommend reading in Publication Order (default). This follows the author's release schedule, ensuring you experience plot twists, character growth, and world-building exactly as intended without spoilers.
Best Start Here
1

Gardens of the Moon

Pub: 1999

The opening chapter in an epic fantasy masterpiece....Bled dry by interminable warfare, infighting and bloody confrontations with Lord Anomander Rake and his Tiste Andii, the vast, sprawling Malazan empire simmers with discontent.Even its imperial legions yearn for some respite. For Sergeant Whiskeyjack and his Bridgeburners and for Tattersail, sole surviving sorceress of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the dead. But Darujhistan, last of the Free Cities of Genabackis, still holds out - and Empress Lasseen's ambition knows no bounds. However, it seems the empire is not alone in this great game. Sinister forces gather as the gods themselves prepare to play their hand... Conceived and written on an epic scale, Gardens of the Moon is a breathtaking achievement - a novel in which grand design, a dark and complex mythology, wild and wayward magic and a host of enduring characters combine with thrilling, powerful storytelling to resounding effect. Acclaimed by writers, critics and readers alike, here is the opening chapter in what has been hailed a landmark of epic fantasy: the awesome 'The Malazan Book of the Fallen'.

2

Deadhouse Gates

Pub: 2000

Plot details hidden until you finish "Gardens of the Moon".

The second book in Steven Erikson's thrilling epic fantasy series chronicling the ill-fated Malazan Empire.Weakened by events in Darujhistan, the Malazan Empire teeters on the brink of anarchy. In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha'ik gathers an army around her in preparation for the long-prophesied uprising named the Whirlwind. Unprecedented in its size and savagery, it will embroil in one of the bloodiest conflicts it has ever known: a maelstrom of fanaticism and bloodlust that will shape destinies and give birth to legends... In the Otataral mines, Felisin, youngest daughter of the disgraced House of Paran, dreams of revenge against the sister who sentenced her to a life of slavery. Escape leads her to raraku, where her soul will be reborn and her future made clear. The now-outlawed Bridgeburners, Fiddler and the assassin Kalam, have vowed to return the once god-possessed Apsalar to her homeland, and to confront and kill the Empress Laseen, but events will overtake them too. Meanwhile, Coltaine, the charismatic commander of the Malaz 7th Army, will lead his battered, war-weary troops in a last, valient running battle to save the lives of thirty thousand refugees and, in so doing, secure an illustrious place in the Empire's chequered history. And into this blighted land come two ancient wanderers, Mappo and his half-Jaghut companion Icarium, bearers of a devastating secret that threatens to break free of its chains... Set in a brilliantly-realized world ravaged by anarchy and dark, uncontrollable magic, Deadhouse Gates is the thrilling, brutal second chapter in the Malazan Book of the Fallen. A powerful novel of war, intrigue and betrayal, it confirms Steven Erikson as a storyteller of breathtaking skill, imagination and originality - a new master of epic fantasy.

3

Memories of Ice

Pub: 2001

Plot details hidden until you finish "Deadhouse Gates".

Marking the return of many characters from Gardens of the Moon and introducing a host of remarkable new players, Memories of Ice is both a momentous new chapter in Steven Erikson's magnificent epic fantasy and a triumph of storytelling. The ravaged continent of Genabackis has given birth to a terrifying new empire: the Pannion Domin. Like a tide of corrupted blood, it seethes across the land, devouring all. In its path stands an uneasy alliance: Onearm's army and Whiskeyjack's Bridgeburners alongside their enemies of old--the forces of the Warlord Caladan Brood, Anomander Rake and his Tiste Andii mages, and the Rhivi people of the plains. But ancient undead clans are also gathering; the T'lan Imass have risen. For it would seem something altogether darker and more malign threatens this world. Rumors abound that the Crippled God is now unchained and intent on a terrible revenge.

4

House of Chains

Pub: 2002

Plot details hidden until you finish "Memories of Ice".

The awesome - and acclaimed - fourth instalment in Steven Erikson's epic fantasy sequence THE MALAZAN BOOK OF THE FALLEN.In Northern Genabackis, just before the events recounted in GARDENS OF THE MOON, a raiding party of savage tribal warriors descends from the mountains into the southern flat lands. Their intention is to wreak havoc among the despised lowlanders, but for the one named Karsa Orlong it marks the beginning of what will prove an extraordinary destiny. Some years later, it is the aftermath of the Chain of Dogs. Coltaine, revered commander of the Malazan 7th Army is dead. And now Tavore, elder sister of Ganoes Paran and Adjunct to the Empress, has arrived in the last remaining Malazan stronghold of the Seven Cities to take charge. Untested and new to command, she must hone a small army of twelve thousand soldiers, mostly raw recruits, into a viable fighting force and lead them into battle against the massed hordes of Sha'ik's Whirlwind. Her only hope lies in resurrecting the shattered faith of the few remaining survivors from Coltaine's legendary march, veterans one and all.In distant Raraku, in the heart of the Holy Desert, the seer Sha'ik waits with her rebel army. But waiting is never easy. Her disparate collection of warlords - tribal chiefs, High Mages, a renegade Malazan Fist and his sorceror - is locked in a vicious power struggle that threatens to tear the rebellion apart from within. And Sha'ik herself suffers, haunted by the private knowledge of her nemesis, Tavore...her own sister.So begins the awesome new chapter in Steven Erikson's MALAZAN BOOK OF THE FALLEN - an epic novel of war, intrigue, magic and betrayal from a writer regarded as one of the most original, imaginative and exciting storytellers in fantasy today.

5

Midnight Tides

Pub: 2004

Plot details hidden until you finish "House of Chains".

The fifth awesome tale in Erikson's epic Malazan Book of the Fallen fantasy sequence.After decades of warfare, the tribes of the Tiste Edur have at last united under the rule of the Warlock King. But peace has been exacted at a terrible price - a pact made with a hidden power whose motives are at best suspect, at worst deadly.To the south, the expansionist kingdom of Lether has devoured all of its less-civilised neighbours with rapacious hunger. All save one - the Tiste Edur. But Lether is approaching a long-prophesied renaissance - from kingdom and lost colony to Empire reborn - and has fixed its gaze on the rich lands of the Tiste Edur. It seems inevitable that the tribes will surrender, either to the suffocating weight of gold, or to slaughter at the edge of a sword. Or so Destiny has decreed.A pivotal treaty between the two sides nears - but unknown ancient forces are awakening. For the impending struggle between these two peoples is but a pale reflection of an altogether more profound, primal battle - a confrontation with the still-raw wound of betrayal and the craving for vengeance at its heart. War and confrontation, magic and myth collide in this, the stunning fifth chapter in Steven Erikson's magnificent 'Malazan Book of the Fallen' sequence, hailed as an epic of the imagination and a fantasy classic in the making.

6

The Bonehunters

Pub: 2006

Plot details hidden until you finish "Midnight Tides".

The Malazan 14th Army is confronted by a rebel force that is holed up in the city of Y'Ghatan and under the fanatical command of Leoman of the Flails, while the acceptance of the Crippled God into the pantheon threatens to cause a schism among the gods.

7

Reaper's Gale

Pub: 2007

Plot details hidden until you finish "The Bonehunters".

A brutal, harrowing chapter of the Malazan Book of the Fallen from best selling author Steven Erikson All is not well in the Letherii Empire. Rhulad Sengar, the Emperor of a Thousand Deaths, spirals into madness, surrounded by sycophants and agents of his Machiavellian chancellor. Meanwhile, the Letherii secret police conduct a campaign of terror against their own people. The Errant, once a farseeing god, is suddenly blind to the future. Conspiracies seethe throughout the palace, as the empire - driven by the corrupt and self-interested - edges ever-closer to all-out war with the neighboring kingdoms. The great Edur fleet--its warriors selected from countless numbers of people--draws closer. Amongst the warriors are Karsa Orlong and Icarium Lifestealer--each destined to cross blades with the emperor himself. That yet more blood is to be spilled is inevitable... Against this backdrop, a band of fugitives seek a way out of the empire, but one of them, Fear Sengar, must find the soul of Scabandari Bloodeye. It is his hope that the soul might help halt the Tiste Edur, and so save his brother, the emperor. Yet, traveling with them is Scabandari's most ancient foe: Silchas Ruin, brother of Anomander Rake. And his motives are anything but certain - for the wounds he carries on his back, made by the blades of Scabandari, are still fresh. Fate decrees that there is to be a reckoning, for such bloodshed cannot go unanswered--and it will be a reckoning on an unimaginable scale. This is a brutal, harrowing novel of war, intrigue and dark, uncontrollable magic; this is epic fantasy at its most imaginative, storytelling at its most thrilling. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

8

Toll the Hounds

Pub: 2008

Plot details hidden until you finish "Reaper's Gale".

The eighth book in Erikson's extraordinary, acclaimed and bestselling fantasy sequence.It is said that Hood waits at the end of every plot, every scheme, each grandiose ambition. But this time it is different: this time the Lord of Death is there at the beginning...Darujhistan swelters in the summer heat and seethes with portents, rumours and whispers. Strangers have arrived, a murderer is abroad, past-tyrannies are stirring and assassins seem to be targeting the owners of K'rul's Bar. For the rotund, waistcoat-clad man knows such events will be dwarfed by what is about to happen: for in the distance can be heard the baying of hounds.Far away, in Black Coral, the ruling Tiste Andii appear oblivious to the threat posed by the fast-growing cult of the Redeemer - an honourable, one-mortal man who seems powerless against the twisted vision of his followers.So Hood waits at the beginning of a conspiracy that will shake the cosmos, but at its end there is another: Anomander Rake, Son of Darkness, has come to right an ancient and terrible wrong...

9

Dust of Dreams

Pub: 2009

Plot details hidden until you finish "Toll the Hounds".

The last great army of the Malazan Empire is resolved to make one final, defiant, heroic stand in the name of redemption. But can deeds be heroic when there is no one to witness them? The Deck of Dragons has been read, unleashing a dread power that none can comprehend...

10

The Crippled God

Pub: 2011

Plot details hidden until you finish "Dust of Dreams".

The climax to the epic Malazan Book of the Fallen series that will determine how the world is ruled. Savaged by the K'Chain Nah'Ruk, the Bonehunters march for Kolanse, where waits an unknown fate. Tormented by questions, the army totters on the edge of mutiny, but Adjunct Tavore will not relent. One final act remains, if it is in her power, if she can hold her army together, if the shaky allegiances she has forged can survive all that is to come. A woman with no gifts of magic, deemed plain, unprepossessing, displaying nothing to instill loyalty or confidence, Tavore Paran of House Paran means to challenge the gods – if her own troops don't kill her first. Awaiting Tavore and her allies are the Forkrul Assail, the final arbiters of humanity. Drawing upon an alien power terrible in its magnitude, they seek to cleanse the world, to annihilate every human, every civilization, in order to begin anew. They welcome the coming conflagration of slaughter, for it shall be of their own devising, and it pleases them to know that, in the midst of the enemies gathering against them, there shall be betrayal. In the realm of Kurald Galain, home to the long lost city of Kharkanas, a mass of refugees stand upon the First Shore. Commanded by Yedan Derryg, the Watch, they await the breaching of Lightfall, and the coming of the Tiste Liosan. This is a war they cannot win, and they will die in the name of an empty city and a queen with no subjects. Elsewhere, the three Elder Gods, Kilmandaros, Errastas and Sechul Lath, work to shatter the chains binding Korabas, the Otataral Dragon, from her eternal prison. Once freed, she will rise as a force of devastation, and against her no mortal can stand. At the Gates of Starvald Demelain, the Azath House sealing the portal is dying. Soon will come the Eleint, and once more, there will be dragons in the world.

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Frequently Asked Questions

What order should I read Malazan Book of the Fallen in?

Start with Gardens of the Moon (1999), and expect to be confused at first: it drops you in without explanation.

How many books are in Malazan Book of the Fallen?

10 main books, published 1999–2011.

Can I read Malazan Book of the Fallen out of order?

It's best not to. The books build on each other, so reading out of order spoils earlier twists.